Tuesday, May 11, 2010

MMORPG Questing Needs to Get Better


Questing
in MMORPG
Games both pay to play and free to play need a lot of
work. I think quests in MMORPGs
should be a lot more than just ‘Go kill X enemies and come back to me
for a reward’. Questing should be more immervise. Players should feel
that completing a quest actually does something, but that unfortunately
isn’t the case. Even epic pay to play MMORPGs like Warhammer
Online
and Lineage 2 fail to
create this sense of immersion. Free to play games are the same way.
From Age of Armor to Xiah
Rebirth
, questing usually involves killing a series of enemies
without any real sense of purpose.




This isn’t always a big deal and a lot of games actually handle
questing really well. MapleStory for example
has a lot of fun silly quests that involve platforming. Platforming
quests in MapleStory usually involve jumping from one rope to another
or from one platform to another without falling off. It may sound easy,
but it can be ridiculously difficult. MapleStory doesn’t try to create
an atmosphere of epic seriousness, so these types of quests fit
perfectly fine in the game world. On a side note, MapleStory is one of
the longest
running free MMORPGs
out there, so respect it!



Another interesting observation I’ve made is that questing in MMO
games (non RPGs) is practically non existent. Think about it. Have you
ever completed a quest in an MMOFPS or MMO Dancing game? Think about
it. MMO Shooters like S4 League, Mercenary
Wars
and Soldier Front don’t
have any questing what-so-ever. Other MMOs like Project Torque
and Project Powder are
the same exact way. I think MMORPG
publishers and developers
really need to think a bit harder about
questing and create something that’s a bit more enjoyable and unique.



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