As it stands, most free MMORPG Game
publishers are trying harder and harder to push users to purchase items
from their cash shops. This isn’t exactly surprising, considering that
every time players buy items in the cash shops, the publisher makes
money. What is surprising though is the growing trend of almost
requiring players to purchase items from cash shops. Games like Sea fight and Dark Orbit
require players to spend real money in their game if they want to get
anywhere in the games. For example, weapons available to cash shop
users in these games are infinitely superior to non cash shop items,
which means that anyone who doesn’t spend money, loses.
Other games like Combat Arms and Maplestory
take a much more balanced approach with their cash shops. Weapons
purchased through the cash shop in the MMOFPs game Combat Arms are
largely similar to their non-cash shop counterparts with a few
aesthetic differences. Maplestory on the other hand has a few powerful
items, but no actual equipment, so players that purchase cash shop
items don’t have material advantages over those that don’t. You could
argue that those that purchase Maplestory’s 2x EXP scrolls in the cash
shop have an advantage over those that don’t, but this isn’t
necessarily true because the game doesn’t even have PvP, so where’s the
edge?
So what’s the solution? Simple. Make cash shop items strictly
aesthetic or only moderately powerful, because as it stands, far too
many games put too much emphasis on cash shop items. Nearly all of IGG
Game’s including Tales of Pirates, Godswar Online, Angels Online, Wonderland Online, Voyage Century Online, Zu Online and Myth War 2 have incredibly powerful cash shop items that make the game unfair for non paying users.




