Sometimes when I’m trying to kill time I like to play a few browser MMORPGs. I
like browser based MMOs because not only are they fun, but they’re
easily accessible. Whether I’m on the road, at home, at a friend’s
house or at school I could easily sit down and play a browser MMO.
Games like Travian, Heroes of Gaia
and Heroes of Kung
Fu can easily be enjoyed in small doses. By small doses, I mean 5
minutes at a time. Client based 3D MMORPGs on
the other hand require a much larger time commitment. Don’t get me
wrong, I love client based games, but browser MMOs are much more
accessible, as they don’t need to be downloaded. Another thing
noteworthy is that client based games usually have to be played hours at
a time while browser MMOs can be played in small doses. In fact, most
browser games, especially strategy
MMORPGs are designed to be played for only 10-20 minutes a day.
Games like The Seventh
Dragon, Tribal Wars and War of Legends
are designed for limited play each day. Whether you sink 10 hours a day
into these games or 30 minutes a day, it makes no real difference.
There’s only so much to do each day. This is definitely an interesting
break from client based MMOs,
as in games like Jade Dynasty and World of Kung Fu,
things comes down to whoever sinks more time into the game. In order to
‘keep up’ with other players, you need to spend start committing hours
and hours of time into these games. As a gamer, I don’t mind doing
this, but when I get busy in real life with things like work and
school, I can always kick back and take a break from client based games
and play browser MMOs.
One last thing on the topic of accessibility. Browser based MMOs
tend to have minimal system requirements. Pretty much ANY PC can run
practically every browser game, except for maybe the few 3D ones like Quake
Live and Earth Eternal.
Newer 3D MMORPGs tend to demand more powerful computers with dedicated
graphics cards.
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