Sunday, April 18, 2010

MMORPG File Sizes Are Getting Bigger!


As free to play MMORPGs
and MMO games get better and better, their file sizes also seem to get
bigger. I remember just 3-4 years ago when the only popular
MMORPGs
were Ragnarok Online, GunZ and MapleStory
most games were under 1 GB. Today, most games are well over 1 GB. It
seems like even the newer ‘cartoony’ games are huge as well. WonderKing
and Fantasy Earth Zero
which both have pretty lame graphics are well over 1GB. This isn’t
exactly a big deal for most people, but some folks have small hard
drives, so every megabyte counts.


The 1GB games aren’t really a big deal though. The problem is that
some games are over 4GB! That’s HUGE! A lot of the ‘great’ games tend
to be big as well. Newer epic 3D MMORPGs like
Runes of Magic and Karos
Online
are big games. They have gorgeous realistic graphics, so
it’s fine that they’re big. I just wish game developers utilized a sort
of ‘download as you go’ system, so those with slower internet
connections don’t have to wait days to download one game. The problem
with today’s system is that most people will never reach the super end
game for most MMORPGs, so there’s no point in ‘downloading’ all of that
content. Instead, players should download content as they progress in a
game.


This would work remarkably well in linear games like Lunia and Dungeon
Fighter Online
. As players complete stages, they can download the
next stage as they play. This would allow new players to enter the game
right away, without ever having to download an enormous file. This
could DEFINITELY work. I know a few games that do this, but not nearly
enough. The only one I can think of off the top of my head is Wizard101.
The game downloads new areas as you progress.


What do you guys think? Wouldn’t this just be… better?



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